PM3.6 - Diddy Kong - Subroutine - 0x1ac10

  1. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. SetAirGround(10)
    2. SetEdgeSlide(Airbourne)
    3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
    4. EnableInterrupt(10146)
    5. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }